[After being healed], the player's next attack deals {c_start}{a_di}{c_end} bonus damage (20s cooldown). Additional {c_s…
[After being healed], the player's next attack deals {c_start}{a_di}{c_end} bonus damage (20s cooldown).
Additional {c_start}{a_ae_2}{c_end} effect when using [Healing] as the main martial arts.