Increases Cooldown by 10 seconds and reduces standard Branch Attack Base Damage by 20%. Lowers interrupt prior…
Increases Cooldown by 10 seconds and reduces standard Branch Attack Base Damage by 20%. Lowers interrupt priority to match a standard Mystic Skill. Increases maximum chase range by 2 meters. Each hit breaks enemy Tenacity, dealing 40 additional Qi Damage to Tenacity targets, but cannot chain into Hit Stagger from other skills. After the first two strikes break Tenacity, the standard Branch Attack can be cast again before jumping at no cost.