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The Guild War League includes three phases: Prep Phase: On @T[month_2, day_6,type_noLocal;empty], a new season…

The Guild War League includes three phases: Prep Phase: On @T[month_2, day_6,type_noLocal;empty], a new season of Guild War commences! All eligible Guilds are automatically entered into the League and are placed into initial groups. A maximum of 200 Guilds will be assigned to the same group. Placement Match: From @T[month_2, day_14,type_noLocal;empty] to @T[month_3, day_1,type_noLocal;empty], Placement Matches are held every Saturday and Sunday at 20:30, one match per day over two weeks. Top 16: Jesting Sage No. 17-32: Jesting God No. 33-48: Jesting Hero The Rest: Stealth Jester Regular Season: From @T[month_3, day_7,type_noLocal;empty] to @T[month_4, day_26,type_noLocal;empty], the Regular Season begins! Guilds compete within their assigned groups. The season is divided into two-week rounds. At the end of each round, the bottom 4 Guilds in each group are relegated to the group below, and the top 4 Guilds are promoted to the group above. Vacancies caused by Guild dissolution will be filled by the next highest-ranking eligible Guilds. The Guild League follow a Swiss System, pairing Guilds against opponents with similar records. Final rankings are determined in this order: Total Wins > Points > Prosperity. The Prosperity is only updated at the conclusion of each match.

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The Guild War League includes three phases: Prep Phase: On @T[month_2, day_6,type_noLocal;… | Where Winds Meet Database