Buffs
6,695| Name | stacks | duration |
|---|---|---|
| Detonation Deals explosion damage. | 1 | 0.2s |
| Detonation Deals explosion damage. | 1 | 0.2s |
| Sword Horizon After casting Strategic Sword's Martial Art Skill, Special Skill, or Charged Skill, press the skill button at the perfect timing during the ending phase to cast Zenith Sword and unleash follow-up attacks. If the target has 5 stacks of Bleed, remove all Bleed stacks and deal high Bleed damage once. Successfully casting Zenith Sword restores 8 Endurance. Dealing high Bleed damage accumulates Zenith Sword Spirit; once full, the next Zenith Sword is guaranteed to be an Affinity hit. When Zenith Sword Spirit is not empty, the high Bleed damage is increased by a further 15%, and 2 stacks of Bleed will be retained. When triggering an Affinity Zenith Sword at full Zenith Sword Spirit, 20 Zenith Sword Spirit will be retained. | 1 | ∞ |
| Flying Gourds Grants 2 charges to Inkwell Fan's Peak's Springless Silence, but increases its cooldown by 3 seconds. | 1 | ∞ |
| Flying Gourds Grants 2 charges to Inkwell Fan's Peak's Springless Silence, but increases its cooldown by 3 seconds. Returning to the original location via water clone reduces the cooldown by 3 seconds and increases Movement Speed by 20% for 3 seconds. | 1 | ∞ |
| Flying Increases Movement Speed by 20%. | 1 | 3s |
| Flying Gourds Grants 2 charges to Inkwell Fan's Peak's Springless Silence, but increases its cooldown by 3 seconds. Returning to the original location via water clone reduces the cooldown by 3 seconds and increases Movement Speed by 20% for 3 seconds. If you hit a target but failed to knock it airborne, increase the damage of the next Peak's Springless Silence within 15 seconds by 30% and reduce its cooldown by 3 seconds. | 1 | ∞ |
| Thunder Increases the damage of the next Peak's Springless Silence cast within 15 seconds by 30%. | 1 | 15s |
| Flying Gourds Grants 2 charges to Inkwell Fan's Peak's Springless Silence, but increases its cooldown by 3 seconds. Returning to the original location via water clone reduces the cooldown by 3 seconds and increases Movement Speed by 20% for 3 seconds. If you hit a target but failed to knock it airborne, increase the damage of the next Peak's Springless Silence within 15 seconds by 30% and reduce its cooldown by 3 seconds. After returning to the original location via water clone, increases the next Light Attack Charging Skill's charging speed and tornado Movement Speed by 50% within 3 seconds. | 1 | ∞ |
| Flying Tornado Increases the next Light Attack Charging Skill's charging speed and tornado Movement Speed by 50%. | 1 | 3s |
| Flying Gourds Grants 2 charges to Inkwell Fan's move Spring Empties the Mountains but increases its cooldown by 3 seconds. Returning to the original location via water clone reduces the cooldown by 3 seconds and increases Movement Speed by 20% for 3 seconds. If you hit a target but fail to knock it airborne, increases the damage of the next Spring Empties the Mountains within 15 seconds by 30% and reduce its cooldown by 3 seconds. After returning to the original location via water clone, increases the charging speed and tornado's Movement Speed of next Light Attack Charged Skill within 3 seconds by 50%. Upon hitting a target and successfully launching it airborne or applying Lingering Bone, immediately refunds 2 seconds of cooldown and resets Moonrise Startles Spring cooldown. For 3 seconds, each Heavy Attack follow-up hit on this target reduces Spring Empties the Mountains cooldown by 1 second. The above effects can only trigger once per second. | 1 | ∞ |
| Flying Gourds Each Heavy Attack follow-up hit on this target reduces Spring Empties the Mountains cooldown by 0.5 seconds. | 1 | 3s |
| Flying Gourds Grants 2 charges to Inkwell Fan's move Spring Empties the Mountains but increases its cooldown by 3 seconds. Returning to the original location via water clone reduces the cooldown by 3 seconds and increases Movement Speed by 20% for 3 seconds. If you hit a target but fail to knock it airborne, increases the damage of the next Spring Empties the Mountains within 15 seconds by 30% and reduce its cooldown by 3 seconds. After returning to the original location via water clone, increases the charging speed and tornado's Movement Speed of next Light Attack Charged Skill within 3 seconds by 50%. Upon hitting a target and successfully launching it airborne or applying Lingering Bone, immediately refunds 2 seconds of cooldown and resets Moonrise Startles Spring cooldown. For 3 seconds, each Heavy Attack follow-up hit on this target reduces Spring Empties the Mountains cooldown by 1 second. The above effects can only trigger once per second. | 1 | ∞ |
| Thunderous Bloom Moving a distance exceeding 15 meters within 3 seconds grants 3 stacks of Spring Thunder effect: Each time you use Heavy Attack, Aerial Heavy Attack, Light Attack, or Light Attack Charged Skill to deal damage, you can consume 1 stack of Spring Thunder to increase HP damage of that instance and the next 1 second of that skill type by 15%. Cannot stack. Gaining Spring Thunder from movement can only trigger once every 15 seconds. Spring Thunder can be retained for up to 12 seconds. | 1 | ∞ |
| Spring Thunder When dealing damage with Heavy Attacks, Aerial Heavy Attacks, Light Attacks, or Light Attack Charged Skills, consumes 1 stack of Spring Thunder to increase this damage and the HP damage from the same type of move in the next second by 15%. The damage bonus cannot stack. | 3 | 12s |
| Trigger Spring Thunder Applies three stacks of Spring Thunder | 1 | 0.2s |
| Spring Thunder - Heavy Attack Damage Boost HP damage dealt by Heavy Attack is increased by 15%. | 1 | 1s |
| Spring Thunder - Aerial Heavy Attack Damage Boost HP damage dealt by Aerial Heavy Attack is increased by 15%. | 1 | 1s |
| Spring Thunder - Light Attack Damage Boost HP damage dealt by Light Attack is increased by 15%. | 1 | 1s |
| Spring Thunder - Charged Light Attack Damage Boost HP damage dealt by Charged Light Attack is increased by 15%. | 1 | 1s |
| Thunderous Bloom Moving a distance exceeding 12 meters within 3 seconds grants 3 stacks of Spring Thunder effect: Each time you use Heavy Attack, Aerial Heavy Attack, Light Attack, or Light Attack Charged Skill to deal damage, you can consume 1 stack of Spring Thunder to increase HP damage of that instance and the next 1 second of that skill type by 15%. Cannot stack. Gaining Spring Thunder from movement can only trigger once every 15 seconds. Spring Thunder can be retained for up to 12 seconds. | 1 | ∞ |
| Thunderous Bloom Moving a distance exceeding 12 meters within 3 seconds grants 3 stacks of Spring Thunder effect: Each time you use Heavy Attack, Aerial Heavy Attack, Light Attack, or Light Attack Charged Skill to deal damage, you can consume 1 stack of Spring Thunder to increase HP and Chi damage of that instance and the next 1 second of that skill type by 15%. Cannot stack. Gaining Spring Thunder from movement can only trigger once every 15 seconds. Spring Thunder can be retained for up to 12 seconds. | 1 | ∞ |
| Spring Thunder When dealing damage with Heavy Attacks, Aerial Heavy Attacks, Light Attacks, or Light Attack Charged Skills, consumes 1 stack of Spring Thunder to increase this damage and the HP and Qi damage from the same type of move in the next second by 15%. The damage bonus cannot stack. | 3 | 12s |
| Trigger Spring Thunder Applies three stacks of Spring Thunder | 1 | 0.2s |
| Spring Thunder - Heavy Attack Damage Boost HP and Qi damage dealt by Heavy Attack is increased by 15%. | 1 | 1s |
| Spring Thunder - Aerial Heavy Attack Damage Boost HP and Qi damage dealt by Aerial Heavy Attack is increased by 15%. | 1 | 1s |
| Spring Thunder - Light Attack Damage Boost HP and Qi damage dealt by Light Attack is increased by 15%. | 1 | 1s |
| Spring Thunder - Charged Light Attack Damage Boost HP and Qi damage dealt by Charged Light Attack is increased by 15%. | 1 | 1s |
| Thunderous Bloom Moving a distance exceeding 12 meters within 3 seconds grants 5 stacks of Spring Thunder effect: Each time you use Heavy Attack, Aerial Heavy Attack, Light Attack, or Light Attack Charged Skill to deal damage, you can consume 1 stack of Spring Thunder to increase HP and Chi damage of that instance and the next 1 second of that skill type by 15%. Cannot stack. Gaining Spring Thunder from movement can only trigger once every 15 seconds. Spring Thunder can be retained for up to 12 seconds. | 1 | ∞ |
| Spring Thunder When dealing damage with Heavy Attacks, Aerial Heavy Attacks, Light Attacks, or Light Attack Charged Skills, consumes 1 stack of Spring Thunder to increase this damage and the HP and Qi damage from the same type of move in the next second by 15%. The damage bonus cannot stack. | 5 | 12s |
| Trigger Spring Thunder Applies five stacks of Spring Thunder | 1 | 0.2s |
| Thunderous Bloom Moving over 12 meters within 3 seconds grants 5 stacks of Spring Thunder: When dealing damage with Heavy Attacks, Aerial Heavy Attacks, Light Attacks, or Light Attack Charged Skills, consumes 1 stack of Spring Thunder to increase this damage and the HP and Qi damage from the same type of move in the next second by 15%. The damage bonus cannot stack. Spring Thunder can only be gained from moving once per 15 seconds, and retained for up to 12 seconds. While Spring Thunder is active, hitting a target that is Exhausted or has below 30% Qi with a Heavy Attack or Aerial Heavy Attack restores 1 stack of Spring Thunder. This effect can only trigger once every 2 seconds. | 1 | ∞ |
| Thunderous Bloom While Spring Thunder is active, hitting a target that is Exhausted or has below 30% Qi with a Heavy Attack, Aerial Heavy Attack, Light Attack, or Light Attack Charged Skill restores 1 stack of Spring Thunder. This effect can only trigger once every 2 seconds. | 1 | ∞ |
| Star Reacher Gain 5% Physical Attack bonus for 8 seconds after applying Lingering Bone Mark to an enemy. If the target is knocked airborne, the Physical Attack bonus is increased to 10%. | 1 | ∞ |
| Star Picking Gain 10% Physical Attack bonus after knocking an enemy airborne. | 1 | 8s |
| Star Reacher Successfully applied Lingering Bone, gaining 5% Physical Attack bonus. | 1 | ∞ |
| Lingering Bone & Star Picking Successfully knocked a target airborne, gaining 5% Physical Attack bonus. | 1 | 8s |
| Star Reacher Gain 7.5% Physical Attack bonus for 8 seconds after applying Lingering Bone Mark to an enemy. If the target is knocked airborne, the Physical Attack bonus is increased to 15%. | 1 | ∞ |
| Star Picking Gain 15% Physical Attack bonus after knocking an enemy airborne. | 1 | 8s |
| Star Reacher Gain 10% Physical Attack bonus | 1 | 8s |
| Star Reacher Gain 7.5% Physical Attack bonus for 8 seconds after applying Lingering Bone Mark to an enemy. | 1 | ∞ |
| Lingering Bone & Star Picking Successfully applied Lingering Bone, gaining 7.5% Physical Attack bonus. | 1 | 8s |
| Star Reacher Gain 7.5% Physical Attack bonus for 8 seconds after applying Lingering Bone Mark to an enemy. If the target has below 30% Qi or is Exhausted, the Physical Attack bonus is increased to 12.5%. Gain 15% Physical Attack bonus after knock an enemy airborne. If the target has below 30% Qi or is Exhausted, the Physical Attack bonus is increased to 25%. | 1 | ∞ |
| Star Picking - Supreme Successfully knocked airborne a target that is Exhausted or has below 30% Qi, gaining 25% Physical Attack Bonus. | 1 | 8s |
| Star Reacher Gain 7.5% Physical Attack bonus for 8 seconds after applying Lingering Bone Mark to an enemy. If the target has below 30% Qi or is Exhausted, the Physical Attack bonus is increased to 12.5%. | 1 | ∞ |
| Lingering Bone & Star Picking - Supreme Successfully applied Lingering Bone to a target that is Exhausted or has below 30% Qi, gaining 12.5% Physical Attack Bonus. | 1 | 8s |
| Star Reacher Gain 7.5% Physical Attack bonus for 12 seconds after applying Lingering Bone Mark to an enemy. If the target has below 30% Qi or is Exhausted, the Physical Attack bonus is increased to 12.5%. Gain 15% Physical Attack bonus after knock an enemy airborne. If the target has below 30% Qi or is Exhausted, the Physical Attack bonus is increased to 25%. | 1 | ∞ |
| Star Picking Gain 15% Physical Attack bonus after knocking an enemy airborne. | 1 | 12s |
| Star Picking - Supreme Successfully knocked airborne a target that is Exhausted or has below 30% Qi, gaining 25% Physical Attack Bonus. | 1 | 12s |
| Star Reacher Gain 7.5% Physical Attack bonus for 12 seconds after applying Lingering Bone Mark to an enemy. If the target has below 30% Qi or is Exhausted, the Physical Attack bonus is increased to 12.5%. | 1 | ∞ |