Buffs
6,695| Name | stacks | duration |
|---|---|---|
| Seasonal Edge After casting a Dual-Weapon Skill, gain one of the following effects for 12 seconds (Critical Rate +8%, Affinity Rate +4%, Physical DMG Bonus +8%, All Attribute DMG Bonuses +8%). This effect can only trigger once every 30 seconds. | 1 | ∞ |
| Heart of Four Seasons Increases Critical Rate by 8%. | 1 | 12s |
| Will of Four Seasons Increases Affinity Rate by 4%. | 1 | 12s |
| Wound of Four Seasons Increases Physical DMG Bonus by 8%. | 1 | 12s |
| Sound of Four Seasons Increases All Attribute DMG Bonuses by 8%. | 1 | 12s |
| Seasonal Edge After casting a Dual-Weapon Skill, gain one of the following effects (20% chance to gain two effects) for 15 seconds (Critical Rate +8%; Affinity Rate +4%, Physical DMG Bonus +8%, All Attribute DMG Bonuses +8%). This effect can only trigger once every 30 seconds. | 1 | ∞ |
| Seasonal Edge After casting a Dual-Weapon Skill, gain one of the following effects (20% chance to gain two effects) for 12 seconds (Critical Rate +8.0%; Affinity Rate +4%, Physical DMG Bonus +8%, All Attribute DMG Bonuses +8%). This effect can only trigger once every 24 seconds. | 1 | ∞ |
| Seasonal Edge After casting a Dual-Weapon Skill, gain one of the following effects (20% chance to gain two effects, 15% chance to gain three, 5% chance to gain all four) for 12 seconds (Critical Rate +8%; Affinity Rate +4%, Physical DMG Bonus +8%, All Attribute DMG Bonuses +8%). This effect can only trigger once every 25 seconds. | 1 | ∞ |
| Mountain's Might Increases the Endurance cost reduction to 20% after casting Nameless Spear's Martial Art Skill Qiankun's Lock. | 1 | ∞ |
| Mountain's Might Increases the Endurance cost reduction to 20% (with a further 10% reduction for Sprint and Charged Skills) and its duration to 8 seconds after casting Nameless Spear's Martial Arts Skill, Qiankun's Lock. | 1 | ∞ |
| Mountain's Might Increases the Endurance cost reduction to 20% (with a further 10% reduction for Sprint and Charged Skills) and its duration to 8 seconds after casting Nameless Spear's Martial Arts Skill, Qiankun's Lock. Increases the Endurance restored when casting this skill to 60. | 1 | ∞ |
| Mountain's Might Increases the Endurance cost reduction to 20% (with a further 10% reduction for Sprint and Charged Skills) and its duration to 8 seconds after casting Nameless Spear's Martial Arts Skill, Qiankun's Lock. Increases the Endurance restored when casting this skill to 60. While Long Wind is active, direct Affinity Rate increases by 1.5%, and by a further 1.5% when target is a boss unit. | 1 | ∞ |
| Mountain's Might Increases the Endurance cost reduction to 20% (with a further 10% reduction for Sprint and Charged Skills) and its duration to 8 seconds after casting Nameless Spear's Martial Arts Skill, Qiankun's Lock. Increases the Endurance restored when casting this skill to 60. While Long Wind is active, direct Affinity Rate increases by 1.5%, and by a further 1.5% when target is a boss unit. Hitting a target with any Martial Art Skill applies a Moving Mountain mark. Hitting the marked target restores 3 Endurance. This effect can only trigger once per second. | 1 | ∞ |
| Mountain's Might Increases the Endurance cost reduction to 20% (with a further 10% reduction for Sprint and Charged Skills) and its duration to 8 seconds after casting Nameless Spear's Martial Arts Skill, Qiankun's Lock. Increases the Endurance restored when casting this skill to 60. While Long Wind is active, direct Affinity Rate increases by 1.5%, and by a further 1.5% when target is a boss unit. Hitting a target with any Martial Art Skill applies a Moving Mountain mark. Hitting the marked target restores 3 Endurance. This effect can only trigger once per second. | 1 | ∞ |
| Moving Mountain A special mark applied when hit by any Martial Art Skill with Mountain's Might equipped. Getting hit by the source of the mark restores 3 Endurance for them. Can only trigger once per second. | 1 | 12s |
| Mountain's Might Restores an additional 60 Endurance when casting the skill. | 1 | ∞ |
| Endless Gale Reduces Endurance cost by 20%. | 1 | 5s |
| Endless Gale Reduces Endurance cost by 20% (a further 10% reduction for Sprint and Charged Skills). | 1 | 8s |
| Endless Gale Stamina consumption is further reduced by 20% (sprinting and charged skills receive an additional 10% reduction). Direct critical rate upon resolution increases by 1.5%, with an additional 1.5% when targeting boss units. | 1 | 8s |
| Mountain's Might - Mark | 1 | ∞ |
| Mountain's Might - Mark | 1 | ∞ |
| Mountain's Might - Mark | 1 | ∞ |
| Wildfire Spark Refunds 3.5% of the Endurance consumed. | 1 | ∞ |
| Wildfire Spark Refunds 5.0% of the Endurance consumed. | 1 | ∞ |
| Wildfire Spark Refunds 5% of the Endurance consumed, and a further 10 Endurance after consuming 50 Endurance. Can only trigger once every 20 seconds. | 1 | ∞ |
| Wildfire Spark Refunds 7.0% of the Endurance consumed, and a further 10 Endurance after consuming 50 Endurance. Can only trigger once every 20 seconds. | 1 | ∞ |
| Wildfire Spark Refunds 7% of the Endurance consumed, and a further 10 Endurance after consuming 50 Endurance. Can only trigger once every 20 seconds. Gain one stack of Starfire when Endurance changes by 10 or more in a single instance: Increases Endurance Recovery by 1% for 10 seconds, stacking up to 10 times. | 1 | ∞ |
| Wildfire Spark Refunds 7% of the Endurance consumed, and a further 10 Endurance after consuming 50 Endurance. Can only trigger once every 20 seconds. Gain one stack of Starfire when Endurance changes by 10 or more in a single instance: Increases Endurance Recovery by 1% for 10 seconds, stacking up to 10 times. | 1 | ∞ |
| Starfire Gain one stack of Starfire when Endurance changes by 10 or more in a single instance: Increases Endurance Recovery by 1% for 10 seconds, stacking up to 10 times. | 10 | 10s |
| Battle Anthem Increases Charged Skills' damage against bosses by 10%. | 1 | ∞ |
| Battle Anthem Increases Charged Skills' damage against bosses (including players with less than 60% Endurance) by 10%. | 1 | ∞ |
| Battle Anthem Increases Charged Skills' damage against bosses (including players with less than 60% Endurance) by 10%. When a Charged Skill is Critical or Affinity, if the target is a player, reduces their Endurance by 10; if the target is a boss, restores 10 Endurance. This effect can only trigger once per 20 seconds. | 1 | ∞ |
| Battle Anthem When a Charged Skill is Critical or Affinity, if the target is a player, reduces their Endurance by 10; if the target is a boss, restores 10 Endurance. This effect can only trigger once per 20 seconds. | 1 | ∞ |
| Battle Anthem Increases Charged Skills' damage against bosses (including players with less than 60% Endurance) by 15%. When a Charged Skill is Critical or Affinity, if the target is a player, reduces their Endurance by 10; if the target is a boss, restores 10 Endurance. This effect can only trigger once per 20 seconds. | 1 | ∞ |
| Battle Anthem Increases Charged Skills' damage against bosses (including players with less than 60% Endurance) by 10%. When a Charged Skill is Critical or Affinity, if the target is a player, reduces their Endurance by 10; if the target is a boss, restores 10 Endurance. This effect can only trigger once per 20 seconds. When dealing damage with a Charged Skill, if the target is a player, increases the damage by 1% for every 10 Endurance between you and the target, up to 10%; if the target is a boss, deals bonus damage based on the Endurance you have consumed: 1% bonus damage for every 10 Endurance consumed, up to 10%. | 1 | ∞ |
| Battle Anthem Reduces the target's Endurance by 10 when landing a Critical or Affinity Charged Skill hit against a player. | 1 | 0.3s |
| Sword Morph When Nameless Sword's Charged Skill Vagrant Sword is charged while the Qi shield is activet, it unleashes additional sword energy attacks at the 2nd charging level, consuming bonus Endurance to increase the sword energy's damage; each 1 Endurance increases damage by 1%, up to 20%. | 1 | ∞ |
| Sword Morph Nameless Sword's Charged Skill, Vagrant Sword can unleash multiple sword energy attacks after charging to the 2nd stage when you are not in combat, have a Qi shield present, or within 5 seconds after unleashing the sword energy of Shadow Step. You can consume bonus Endurance to increase the sword energy's damage; each Endurance increases damage by 1%, up to 20%. | 1 | ∞ |
| Sword Morph Vagrant Sword also unleashes multiple sword energy attacks while not in combat. | 1 | ∞ |
| Sword Morph For Nameless Sword Art, when out of combat, during Chi Shield duration, and within 5 seconds of releasing Retreat Has Its Method sword energy or Multiple Sword Energies, completing the second stage charge of the Charged Skill No Place to Call Home allows you to additionally fire multiple sword energies. When firing multiple sword energies, you can consume extra Stamina to increase damage, 1% per point of Stamina, up to 20%. For 5 seconds after the sword energy hits a target, Sword Energy damage you deal to them is increased by 5%. Consecutive hits can stack this effect, up to 15%. If the target is a non-player unit, during their Spirit Depletion, each stack of Sword Energy damage increase is raised to 8%. When stacked to three layers, the maximum increase is 24%. | 1 | ∞ |
| Sword Morph For Nameless Sword Art, when out of combat, during Chi Shield duration, and within 5 seconds of releasing Retreat Has Its Method sword energy or Multiple Sword Energies, completing the second stage charge of the Charged Skill No Place to Call Home allows you to additionally fire multiple sword energies. When firing multiple sword energies, you can consume extra Stamina to increase damage, 1% per point of Stamina, up to 20%. For 5 seconds after the sword energy hits a target, Sword Energy damage you deal to them is increased by 5%. Consecutive hits can stack this effect, up to 15%. If the target is a non-player unit, during their Spirit Depletion, each stack of Sword Energy damage increase is raised to 8%. When stacked to three layers, the maximum increase is 24%. | 1 | ∞ |
| Sword Morph [Nameless Sword's] Charged Skill, [Vagrant Sword], can unleash multiple additional sword energy attacks at the 2nd charging stage when you are not in combat, have a Qi shield present, as well as within 5 seconds after unleashing the sword energy of [Shadow Step] or the multiple sword energy attacks of Vagrant Sword. You can consume bonus Endurance to increase the sword energy's damage; each Endurance increases damage by 1%, up to 20%. For 5 seconds after the sword energy hits a target, your sword energy deals 5% more damage to the target. Consecutive hits can stack this effect up to 15%. If the target is a non-player unit, while they are Exhausted, each stack of sword energy damage bonus is increased to 8%, up to 24% bonus at three stacks. Firing multiple sword energy attacks triggers the Energy Surge effect: Immediately restores 20 Endurance, and within 5 seconds, you can unleash one multiple sword energy attack without charging. Energy Surge has an initial cooldown of 20 seconds. Each time a sword energy attack hits a boss unit for the first time, this cooldown is reduced by 1 second, up to a max reduction of 8 seconds. | 1 | ∞ |
| Energy Surge Able to unleash multiple sword energy attacks without charging. | 1 | 5s |
| Sword Morph While the Qi shield of Nameless Sword is present, Vagrant Sword unleashes additional sword energy attacks. | 1 | ∞ |
| Sword Morph Applied when hit by the Nameless Sword Art Charged Skill No Place to Call Home sword energy. Each stack increases Sword Energy damage by 5%. For non-player units during Spirit Depletion, each stack increases Sword Energy damage by 8%. When stacked to three layers, the maximum increase is 24%. | 3 | 5s |
| Sword Morph Within a short duration after unleashing Vagrant Sword's sword energy attacks, you can charge again to unleash additional sword energy attacks directly | 1 | ∞ |
| Sword Morph Applied when gaining Qi Surge buff. During buff duration, the first hit from each sword energy reduces internal CD of Qi Surge trigger by 1 second while shortening buff duration by 1 second. Maximum 8 internal CD reductions allowed per buff cycle. | 1 | ∞ |
| Qi Surge Cooldown Qi Surge can only trigger once every {1} seconds. Currently on cooldown. | 1 | ∞ |
| Wolfchaser's Art Reduces the required combo number to gain Heavenquaker Spear's Martial Art Skill buff from 5/10 to 4/8. Hitting a unit with Bleed effect from you has a 60%/70%/80%/90%/100% chance to increase the combo count by 1 based on the number of Bleed stacks. | 1 | ∞ |
| Wolfchaser's Art - Mark Increases the combo count when attacking bleeding targets with [Heavenquaker Spear] | 1 | ∞ |