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Divinecraft Enhancements equipped allow players to unleash different [Echo Skills]. [Echo Skills] can only be …

Divinecraft Enhancements equipped allow players to unleash different [Echo Skills]. [Echo Skills] can only be cast when fully charged. Charge slightly when hitting enemies (when equipped with Divinecraft - Fierce Water, healing effects also apply). Charge significantly when inflicting debuffs corresponding to the equipped Divinecraft Enhancement. After unleashing an [Echo Skill], players enter [Echo Pulse], during which contraptions on the battlefield cast shockwaves corresponding to the player's Artifice Enhancement attribute. [Echo - Fierce Fire]: Shockwaves inflict [Burn] on enemies without [Burn]; [High-Energy Dust] is generated at each [Burn] enemy; and hitting [High-Energy Dust] ignites explosion, dealing massive damage. [Echo - Fierce Water]: Shockwaves instantly defeat [Frozen] enemies; non-[Frozen] enemies take 5 stacks of [Chill]. [Echo - Fierce Toxin]: Shockwaves detonate [Corrosion] stacks (stacks remain), dealing massive Qi damage based on the [Corrosion] stacks; exhausted enemies are immediately defeated. In Online Matching Mode, [Echo Skill] cast by any player increases the entire team's charge. If another teammate casts [Echo Skill] within a certain period, it extends the duration of the previous player's [Echo Skill].

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Divinecraft Enhancements equipped allow players to unleash different [Echo Skills]. [Echo … | Where Winds Meet Database