Participate in 5v5 Arena to gain Martial Fellowship. In 5v5 Arena, wanderers can form 5-person teams for 5v5 c…
Participate in 5v5 Arena to gain Martial Fellowship. In 5v5 Arena, wanderers can form 5-person teams for 5v5 competitive matches. 5v5 Arena entry opens at 19:45 on weekdays and stops at 20:00. On Saturdays and Sundays, entry starts at 19:15 and stops at 19:30. Please join in time. After the competition starts, up to 4 teams with similar scores will be matched together for a group round-robin tournament, totaling three matches. Each match is best-of-three. Team members who win a single match can earn season points and Engagement Tokens.
In 5v5 Arena, the arrow usage limit is 20, and healing effects are reduced by 70%. After a period of combat, player damage will increase, and healing effects will further decrease.
Most player skills can be countered with Deflect. Break-Defense Mystic Skills are not only immune to Deflect but also have better effects when hitting targets that are defending or using Deflect skills. However, they can be interrupted by any skill.
Various player skills (including Mystic Skills and Charged Skills) can interrupt Light/Heavy Attacks, but not vice versa. The control-breaking skill, Serene Breeze, can be used while being hit or under control. Using it wisely can effectively turn the tide.
Within the time limit, the team that defeats all opposing players first wins. If no winner is decided when time runs out, the following priorities apply in order:
1. The team with more surviving players wins.
2. If the number of surviving players is the same, the team with higher total damage wins.
3. If total damage is the same, the team with higher total healing wins.