Special combat rules apply in the 1v1 Arena mode. Using Deflect consumes Endurance, while finishing Execute r…
Special combat rules apply in the 1v1 Arena mode.
Using Deflect consumes Endurance, while finishing Execute restores Endurance.
Most player skills can be deflected. Defense-breaking Mystic Skills not only ignore deflect but also deal enhanced effects when hitting targets who are defending or deflecting. However, these Mystic Skills can be interrupted by any skill.
Player skills, including Mystic Skills and Charged Skill, can interrupt Light and Heavy Attacks, but not vice versa.
Effective use of Control-breaking Skills can turn the tide.
Defeating your rival grants 1v1 Arena Points. Heroes with the higher points will enter the Arena Leaderboard.
In 1v1 Arena, player's Healing effects are reduced by 90%. Damage to targets' HP Shields is increased by 100%.
In 1v1 Arena, the maximum increase percentage for the untargetable duration of Dodge is capped at 20%.
Mobile and PC players are matched separately. If abnormal activity is detected on a cross-platform account, that player will be queued on the PC platform in future matchmaking.
The side that defeats the opponent first within the time limit wins. If the timer runs out without a decisive outcome, the winner is determined by the following priorities:
1. The side with more surviving players wins;
2. If the number of surviving players is equal, the side with the higher total damage dealt wins;
3. If the total damage dealt is equal, the side with the higher total healing amount wins.