Turn-based duel. One side attacks, the other defends. Roles swap at the turn end. Gain 10 Momentum Points at t…
Turn-based duel. One side attacks, the other defends. Roles swap at the turn end.
Gain 10 Momentum Points at the start of each round. Some skills consume Momentum Points.
During your defense turn, you can Dodge or Deflect.
Dodge costs 3 Momentum Points and is used to avoid opponent attacks.
Deflection consumes 4 Momentum Points. Successful deflection significantly depletes the opponent's Qi.
During your attack turn, you can Feint or Attack.
Use a feint to trick your opponent into dodging or deflecting. Feint consumes 2 Momentum Points.
Attacks do not cost Momentum Points, but you can only attack once per turn. Strike when the timing is right!