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Participate in the 5v5 Arena to make friends through martial arts. In this 5v5 competitive mode, players can f…

Participate in the 5v5 Arena to make friends through martial arts. In this 5v5 competitive mode, players can form teams of five to engage in strategic battles. 5v5 Arena entry is available from @T[time_19:45] to @T[time_20]. Be sure to join in on time. Once the match begins, up to four teams with similar ranking points will be grouped into a round-robin bracket. Each group will play three matches, with each match using a best-of-three format. Teams that win a match will earn Season Points and Engagement tokens. In this mode, healing effects are reduced by 70%. After a certain time in battle, players will deal increased damage while healing effectiveness is further reduced. Using the "Deflection" skill consumes Endurance, but successfully executing a finisher restores it. Most player skills can be countered using "Deflection." However, Armor-Piercing Mystic Skills can't be blocked this way and are especially effective against defensive targets or those using "Deflection"—though they can be interrupted by any skill. Various player skills (including Mystic Skills and Charged Skills) can interrupt light and heavy attacks, but not the other way around. Mastering crowd-control removal skills can turn the tide of battle when at a disadvantage. The side that defeats all players of the other first within the time limit wins. If the timer runs out without a decisive outcome, the winner is determined by the following priorities: 1. The side with more surviving players wins; 2. If the number of surviving players is equal, the side with the higher total damage dealt wins; 3. If the total damage dealt is equal, the side with the higher total healing amount wins.

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Participate in the 5v5 Arena to make friends through martial arts. In this 5v5 competitive… | Where Winds Meet Database