The final effective probability for each damage type against non-player units of the same level, factoring in …
The final effective probability for each damage type against non-player units of the same level, factoring in Precision Rate, Critical Rate, Affinity Rate, Abrasion Conversion Rate, and Resistance (excluding temporary buffs).
Final Effective Critical Rate: {0:.2%}
Final Effective Affinity Rate: {1:.2%}
Final Effective Abrasion Rate: {3:.2%}
Final Effective Normal Damage Rate: {4:.2%}