There are three modes in Group Strategy: 3-player, 4-player, and 5-player. Match directly or form a team. Ran…
There are three modes in Group Strategy: 3-player, 4-player, and 5-player. Match directly or form a team. Ranks and Rank Points are shared across all three modes, and they all follow a best-of-3.
[Round 1] Special 2v2:
Each Team sends 2 Players into battle to compete in two separate 1v1 matches. If both members of a team win their individual matches, that team wins Round 1. If the winners belong to different teams, the 2 winners must duel in their current status, and the team of the victorious player claims Round 1. If any 1v1 match remains undecided when the time expires, all surviving players on the field must duel in their current status, and the team that wins claims Round 1.
[Round 2] 3v3/5v5
In 3-player/4-player Mode, each team must send 3 players for a 3v3 match. The team that wins claims Round 2.
In 5-player Mode, each team must send 5 players for a 5v5 match. The team that wins claims Round 2.
[Round 3] 1v1
Each Team must send 1 player for a 1v1 match. This player cannot be one of the two players from Round 1.
In Group Strategy, Combat Attributes will be partially adjusted (Character's Gear Set/Tune/Attuning effects remain active; Qi, Vitality, and Endurance are set to max values, Martial Art Level is set to Lv. 100, Mystic Skill is set to 6th Circle Stage 35, Inner Way is set to 6th Circle, and all Arena Talents except self-selected Attributes will be fully activated. Food and Scroll & Script cannot be used. If the player has already comprehended Mystic Skill Variants, no changes will be made to the Skill effects in-match. Otherwise, you may choose trial Mystic Skill Variants in the Mystic Skill Develop Interface.) You may match directly or form a team. In Group Strategy Rounds 1 and 3, healing effects are reduced by 70%, damage to HP Shield is increased by 100%, Arrow usage is capped at 20, and damage dealt is increased over time upon entering battle. In Group Strategy Round 2, you will be able to revive teammates, but healing effects are reduced by 70%. Additionally, Arrow usage is capped at 20.
Most skills can be countered with Deflect. Defense-breaking Mystic Skills cannot be deflected; they deal enhanced damage to targets using Defense or Deflect, but can be interrupted by any skill. Using Deflect costs Endurance, while landing an Execution restores it.
Player skills (including Mystic and Charged) can interrupt Light/Heavy Attacks, but not vice versa. Use Break Control Skills like Serene Breeze to escape control effects and turn the tide.
Mobile and PC players queue separately. In team queue, if any member is using a PC, the entire team enters the PC matchmaking pool. Players showing abnormal cross-platform behavior (e.g., account takeover) on mobile will be moved to the PC queue.
Win by eliminating all opponents. If time expires, victory is decided by:
1) Surviving players, 2) Total damage, 3) Total healing.