In 3v3 Balanced Mode, combat is equalized: all players share standardized attributes, Mystic Skills at Tier 5 …
In 3v3 Balanced Mode, combat is equalized: all players share standardized attributes, Mystic Skills at Tier 5 Rank 15, and Inner Ways at Tier 6. Gear Set Effects and Arena Attunements can be customized in Slot Leveling. Each player has 20 arrows and cannot revive teammates. Healing effectiveness is reduced by 70% at the start and decreases further as the match progresses, while player damage gradually increases.
Most skills can be countered with Deflect. Defense-breaking Mystic Skills cannot be deflected and deal enhanced damage to targets using Defense or Deflect, but can be interrupted by any skill. Using Deflect costs Endurance, while landing an Execution restores it. Player skills (including Mystic and Charged) can interrupt Light/Heavy Attacks, but not vice versa. Use Break Control Skills like Serene Breeze to escape control effects.
Mobile and PC players queue separately. In team queue, if any member is using a PC, the entire team enters the PC matchmaking pool. Players showing abnormal cross-platform behavior (e.g., account takeover) on mobile will be moved to the PC queue.
Win by eliminating all opponents. If time expires, victory is decided by: 1) Surviving players, 2) Total damage, 3) Total healing.