When dealing damage with a Charged Skill, if the target is a player, increases the damage by 2% for every 10 E…
When dealing damage with a Charged Skill, if the target is a player, increases the damage by 2% for every 10 Endurance difference between you and the target, up to 10%; if the target is a boss, deals bonus damage based on the Endurance you have consumed: 2% bonus damage for every 10 Endurance consumed, up to 10%.