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Group Strategy features three modes: 3-Player, 4-Player, and 5-Player. Wanderers can match directly or form a …

Group Strategy features three modes: 3-Player, 4-Player, and 5-Player. Wanderers can match directly or form a team to match. All three modes are Best of 3 and share the same points and rank. [Round 1] Special 2v2: Each team fields 2 players for separate 1v1 matches. If both winners are from the same team, that team wins Round 1. If the winners are from different teams, the 2 winners duel in their current state, and the winning team takes Round 1. If a 1v1 match ends in a draw when time runs out, all surviving players on the field duel in their current state, and the winning team takes Round 1. [Round 2] 3v3/5v5: In 3-Player/4-Player modes, 3 players per team prepare for a 3v3 match. The winning team takes Round 2. In 5-Player mode, 5 players per team prepare for a 5v5 match. The winning team takes Round 2. [Round 3] 1v1: Each team fields 1 player for a 1v1 match. This player cannot be one of the two who fought in Round 1. In Group Strategy, Wanderers' combat attributes are partially balanced (character's own Gear Set, Tuning, and Attuning Effects remain active; Qi, Vitality, and Endurance are maxed; Martial Arts Level is set to 100; Mystic Skills are Tier 6, Stage 35; Inner Ways are Tier 6; Arena Talents are fully unlocked except for custom attributes). Wanderers can match directly or in teams. If Mystic Skill Variations are already unlocked, the in-match effects match the out-of-match effects; if not unlocked, Mystic Skills use the default effect. In Rounds 1 and 3, Healing dealt is reduced by 70%, damage to HP Shields is increased by 100%, arrows are capped at 20, and damage increases after a certain duration in combat. In Round 2, Wanderers can revive teammates, but Healing dealt is reduced by 70%. Arrows are capped at 20. Most player skills can be countered by Deflect. Defense-breaking Mystic Skills cannot be Deflected and are more effective against targets who are defending or using Deflect, but they can be interrupted by any skill. Using Deflect consumes Endurance, while landing an execution hit restores Endurance. Player skills (including Mystic Skills and Charged Skills) can interrupt Light and Heavy Attacks, but not vice versa. The break control skill, Serene Breeze, can be used while being staggered or controlled; use it wisely to turn the tide. Mobile and PC platforms have separate matchmaking pools. When participating as a team, the system checks the device types of all members. If a PC device is detected, the team is placed in the PC matchmaking queue. If a player exhibits cross-platform login behavior after a successful match on mobile, their subsequent matches will be assigned to the PC queue. The first side to defeat all opposing players within the time limit wins. If the countdown ends without a winner, the result is determined by the following priority: 1. The side with more surviving players wins. 2. If the number of survivors is equal, the side with higher Total Damage wins. 3. If Total Damage is equal, the side with higher Total Healing wins.

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Group Strategy features three modes: 3-Player, 4-Player, and 5-Player. Wanderers can match… | Where Winds Meet Database